choosing what to wear...
How you outfit your ship will not be too dissimilar to how you already fly. You know what you like and how you like it. For the majority it is all down to personal preference.
Here in OUTFITTING we'll go through the key elements, both mandatory and recommended, allowing you to incorporate them into your new and/or existing ship builds.
Our biggest reccomendation is to try everything once, regardless of what you hear about ships, loadouts or even other trades... The best piece of advice: Carve your own path...
Mining Lasers are available in two sizes:
Class 1 - Small Hardpoint
Class 2 - Medium Hardpoint
Class 2 Mining Lasers are the fragment chipping weapon of choice, for the simple reason one Class 2 Laser is proven to be efficiently superior to using two Class 1 Lasers combined.
A veteran miner will tell you there are no ships worth mining in that don't have medium hardpoints on board, which for the most part is true in terms of efficiency, however there are one or two ships that are looked at from time to time when credit balance is an issue.
Also available (but only through Power Play) is the Mining Lance. The Mining Lance is a Class 1 Small Hardpoint Mining Laser at heart but for its increase in range and its ability to be used as a beam laser. Most dusters will tell you they aren't worth the metal they're made out of... However!... Dedicated miners have developed an efficient use for them whilst using a mining technique called 'Scout Mining' which we have touched on here! that has worked wonders for speeding up mining runs for vessels with smaller cargo holds.
TIP: Fixed and turreted can be one and the same. Preferably fixed if it's you doing the mining, Turreted if you're using multicrew. Sometimes the Turreted Mining Lasers just happen to be the only lasers available in a stations outfitting when rushing to get out for the CG... You fly out and the mining lasers won't fire... Never Fear!!...
Go into the 'Functions' in the right handside HUD and change the 'Turreted Weapons' to 'Forward Firing'... Job done! Works exactly like a fixed.
The Power Plant is essential towards making your mining rig fit for purpose. Without an adequate Power Plant you simply will not have sufficient power available to fit everything on board to get the job done.
Ensuring you have sufficient power on board your ship not only allows you to fit the mandatory mining equipment. It also gives you the freedom to kit it out with the parts YOU want to travel with i.e. weaponry, scanners, utilities, instead of having to micro manage within your modules upon every journey.
The power draw is surprisingly large, even for your average mining rig, so when you start increasing the amounts of equipment such as limpet controllers or mining lasers, they soon eat up the available power needed for the rest of pieces.
It is highly recommended, for a small fortune, to purchase the best that is on offer for your selected ship which is the A rated modules.
If cost is the barrier for A rated modules, a temporary solution would be to have the your Power Plant engineered which will give you and increase, but we would still encourage miners to work towards the A rated Power Plant and have that engineered for best results.
Just as essential, the Power Distributor is the life blood of your mining lasers. Without a decent distro, your efficiency when stripping the asteroids decreases as quickly as the charge it supplies to them.
An average distributor will run a single mining laser comfortably but again once you delve into the realms of increasing the number of mining lasers, given time you may want to work with two or three, you will be lucky to strip a quarter of the asteroid before needing to stop to wait for them to charge back up again.
By aiming for an A rated Power Distributor you are immediately increasing your efficiency before you even get out into the rings, simply by providing your mining lasers to strip the rock without pause.
A tip to increase their efficiency once again, especially if on a budget, is to visit the engineer and allow them to tinker with it. The common upgrade from the engineer is the WEAPON FOCUS upgrade, which we would recommend, however there is some discussion as to whether the CHARGE ENHANCED upgrade may be better suited. Something for you to try when you get round to it.
You can't mine rocks without a refinery. It creates the cargo that creates the credits. No refinery, no collection. The collector limpets will simply ignore the fragments of Painite, Platinum or whatever it is you're collecting and hover idle under your belly for eternity... or at least until they expire.
Refineries contain 'Bins'. Bins are where the refinery manufactures the fragments into the canisters that fill up your cargo hold. The bin fills up to 100%, it turns into a canister in your cargo and the bin refreshes to take on more material. Like a well oiled machine. More bins, more material, less management.
They come in four sizes and on top of that they come with different classes so have a scroll through the images above to get the idea. The same pattern of class choice runs true here as with the other parts of outfitting; A is best and are the most efficient, simply for providing the most bins to process with.
As with the rest of outfitting, A rated equipment is recommended, however the size of the refinery can only be determined by you and your style of mining. It's all about balance from here on out. Depending on your ships internal layout, having a Size 4 Refinery may reduce the need for micro management (scrolling through the bins discarding unwanted metals and minerals) but it may also mean sacrificing a larger limpet controller that will reduce collection speed, or sacrificing a cargo rack making you down by six tons when including the ten Refinery bins.
If reading that turns up your nose at the mere thought of losing out on those things, alternatively you can choose e.g. a Size 2 Refinery.
Yes, every now and again you will have to zip to the inventory tab to micro manage for a couple of seconds to make room, but it will allow you to use the larger space as you see fit i.e. a Size 3 Collector Limpet Controller instead of a Size 1 Limpet Controller, giving you two active Limpets instead of one.
TIP: Refineries double up as cargo space when your cargo racks are full, so a 4A Refinery that has ten bins will hold ten tons of material. Keep this full at the end of your run and the materials still held in the refinery will register automatically into your cargo hold after you sell the first ten tons of cargo into the commodities market.
collector limpet controller
A gift from the Gods. Manual fragment scooping is now a thing of the past.
Collector Limpets are the workers; like bees zooming to and from the hive.
As long as you have a refinery on board, your limpets will collect everything in sight until it is all in the cargo hold.
Limpets do have an expiry time and they do have a range limit. If and when they meet these ranges they will disappear in a small explosion, making way for fresh limpets. These limits are based on the Class of the controller so, like a broken record, a Class A Collector Limpet Controller has the longest lifespan which is why they are the controller of choice regardless of the size.
The Controllers themselves come in four sizes; one, three, five and seven. Their statistics are available for you in the slider above. On viewing you will notice each size has a different number of 'Active Limpets'. In short; how many limpets that single controller will let you use at any one time.
By using multiple Collector Limpet Controllers, given that you have the space, you can increase the amount of Active Limpets while working in the rings thus increasing your overall collection speed.
One Class 2 Mining Laser, on average, will keep three collectors working nicely. Take that into account when outfitting. An idle limpet is a wasted limpet...
When working with collectors, never target the fragments that you are chipping off. The Collectors will focus on the targeted fragment and expire on delivery to the cargo hatch, wasting a good limpet. An easy way to avoid this is to keep yourself targeted on the Prospector Limpet at all times while mining. The Collectors will automatically head for the fragments and that way you'll get the full lifespan out of the limpet.
Wont deliver to the cargo hatch? Don't panic! Check cargo hatch is down - Check cargo hold isn't full - Check Refinery has available bins - Check Engineer material inventory isn't full.
PROSPECTOR LIMPET CONTROLLER
Another fine addition to a miners rig. A Prospector Limpets primary objective is to let you know what's in the rock you're firing at.
It's secondary objective is to provide you with more frags for your buck.
When you mine a rock, the Prospector HUD shows you a full rock at '100%'. This decreases all the way down to zero as you mine it where then the HUD will display 'DEPLETED', but you know that already. Now... The thing is, the Prospectors 'Class' determines how many fragments the rock will yield (fancy word for 'give you' in miner tongue) so it's essential and beneficial that you use a Class A Prospector, regardless of it's size.
The sizes run parallel with the collectors so the Prospector Controllers have the same one, three, five and seven. All details above for you to take a look at. The limpets 'range' is a guide for how far you can fire a limpet away from the ship before it is out of range and expires. Likewise, it is the maximum distance you can fly away from an engaged Prospector Limpet before it will expire (the latter being important when mining in a wing). Exceed the range, limpet goes pop.
The entire process of outfitting is ultimately based on how you want to fly your rig. The guide above highlights what you need to actually mine. It's to allow you to take snippets of information for you to be able to blend into how you go about your business. What Hardpoints and Thrusters etc is solely personal preference at this point.
Once you have all you need to start mining, the rest of the rig is entirely based on the balance you want to achieve. The elements of balance in mining are:
In absolutely no order at all, that's your job to figure where your priorities lie.
Things to think about are:
What size shield to run with? Do I want a shield at all?
How fast do I want to collect? Is it worth sacrificing cargo space/refinery size?
How much do I want my cargo to hold? Is it worth the lowering/losing the shield?
Bigger Refinery vs Less Collectors or vice versa?
It's your time to shine now... And remember... There's no right or wrong way to do it...
Make it your own!
Use database below, courtesy of Coriolis.io, to make a temporary template of your mining rig on site and save your progress.